

If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.© 2022 NFL Enterprises LLC. Added sv_show_voip_indicator_for_enemies server convar.Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches.Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position.Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata.Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes.Added defuser cables and multimeter model.Sequence blendlayers now correctly contribute to computed cyclerate.Enabled support for dynamic player animation layer re-ordering.Re-built animation statemachine to support blending locomotion over any weapon aim or action poses.Ragdolls now assume more exact pose of their parent player on physics init.


Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs.Replaced shared hitboxes with new capsule-based set.Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius.Added physics motion to holstered attachment weapon locations.Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons.Added support for arbitrary numbers of articulated mechanical parts on world weapon models.Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them.Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle.Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state.Added new player states including bomb defusal and ladder climb poses.Player animation sequence selection is now server-initiated.Updated animation networking to continually synchronize animation state instead of periodically latching.Re-rigged all player model geometry and player scaffold animation.Replaced all world model weapon animation.Replaced all player body animations (Existing character models retained for demo compatibility).
